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Mladen Andonov
Mladen Andonov
Graphics and UI Artist
Sofia, Bulgaria

Summary

Freelance Graphic Designer | Double Games Design Graduate | Tri-lingual Speaker (Bulgarian, English, German)

Looking to further my career in the games industry. Love travelling and exploring different countries and their cultures.

Rock Climber | Tea Connoisseur | Lifelong Gamer

For a full CV/resume, please visit my LinkedIn page at https://www.linkedin.com/in/mladen-andonov

Skills

UI DesignDrawingGraphic DesignCustomer ServiceForeign Languages

Software proficiency

Photoshop
Photoshop
Microsoft Office
Microsoft Office

Experience

  • Quality Assurance Specialist at Haemimont Games
    Sofia, BG
    May 2021 - January 2024

    • Worked on Jagged Alliance 3 and Stranded: Alien Dawn

    • Documentation of bugs, communicating the issues to the relevant departments, follow-up tracing and regressions (Mantis)

    • Version control software for maintaining builds and tracking commits and changes to the project (TortoiseSVN)

    • Testing of different platforms and monitoring for community feedback (Steam, EGS, GOG, own forums, reddit, etc.)

    • Console testing and certification (Microsoft Xbox, Sony PlayStation)

  • QA Engineer at Codemasters
    Southam, United Kingdom
    March 2020 - July 2020

    • bug tracking, reproduction, and regression (Jira)

    • test plan execution

    • multiplatform testing

    • team player experience

  • Complaints Department Agent at HP Inc.
    Sofia, Bulgaria
    January 2018 - April 2018

    • serving the German-speaking region of Europe

    • 3rd level support and final contact point of customers with company

    • budget management

    • assist with product exchanges (ordering from China, organizing delivery)

    • referral to correct departments

  • Freelance Graphic Designer at Freelance
    Sofia, Bulgaria
    June 2015 - Present

    • designing logos and business cards for private clients and companies (Photoshop, Illustrator)

  • Environment and Cinematic Artist at Vancouver Film School
    Vancouver, Canada
    May 2014 - May 2015

    • team player experience

    • project management and time crunch

    • UI art (game menus, health bars)

    • environment art modelling, texture creation and engine implementation (Maya, Photoshop, Unreal, Unity)

    • cinematic storyboarding and After Effects